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Car Design
Curriculum
The Course Curriculam
Week 1: Introduction to Car Design
History and evolution of automotive design
Understanding car design categories: Sedans, SUVs, Coupes, etc
Key elements of automotive aesthetics: Proportions, stance, and aerodynamics.
Hands-on Practice: Sketching basic car shapes and exploring proportions.
Week 2: Design Principles and Sketching Basics
Fundamentals of sketching: Lines, perspective, and shading
Creating dynamic car silhouettes and concepts
Introduction to digital sketching tools (e.g., Autodesk SketchBook, Adobe Photoshop).
Hands-on Practice: Sketch a side profile of a car with perspective details.
Week 3: Concept Ideation and Styling
Understanding form language: Curves, surfaces, and edges.
Exploring ideation techniques for unique designs
Designing functional and aesthetic elements like headlights, grilles, and taillights.
Hands-on Practice: Develop three car concepts and refine their aesthetics.
Week 4: Aerodynamics and Ergonomics Basics
Introduction to vehicle aerodynamics and its influence on design.
Basics of automotive ergonomics: Interior space and seating layout.
Hands-on Practice: Create a sketch emphasizing aerodynamic efficiency.
Week 5: Digital Rendering Techniques
Adding color, texture, and highlights to car sketches.
Basics of light and shadow to create realistic renders
Using digital rendering software for detailed concepts.
Hands-on Practice: Render a car sketch with realistic lighting and shading
Week 6: 3D Modeling Basics
Introduction to 3D modeling tools (e.g., Autodesk Alias, Blender).
Creating basic 3D shapes for car components
Hands-on Practice: Build a simple 3D car model from a 2D sketch.
Week 7: Refining 3D Designs and Advanced Techniques
Surface modeling for creating smooth and flowing car shapes
Designing intricate details like wheels, mirrors, and grills.
Introduction to rendering software (e.g., KeyShot, VRED) for photorealistic output
Hands-on Practice: Design and render a detailed car model.
Week 8: Final Project and Portfolio Building
Final Project: Design a concept car, including a 2D sketch, digital render, and 3D model.
Introduction to portfolio presentation: Showcasing sketches, renders, and models.
Review and critique session for improvement and feedback.
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